Cyber Security Challenge 2019

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Eligility for Participation

  • If you were part of a team that placed 1st, 2nd, or 3rd during the 2017 or 2018 challenges, you cannot participate as a team member in the 2019 Cyber Security Challenge.
  • Previous winners will be allowed to participate as a team menter for the 2019 Cyber Security Challenge.
  • Team members must be made up exclusively of students from SADC tertiary educational institutions and be registered for tertiary studies for 2019.

Rules for the Training Challenges

Team Size
  • Teams are restricted to 3 members if all member are of the same gender, otherwise the teams can be up to 4 members.
  • The team leader is a member of the team that has been designated as the Point of Contact (PoC) for that team.
    • The organisers will interact with the team leader regarding all correspondence related to the competition.
  • Teams must compete without any outside aid from non-team members.
Team Eligibility
  • Team members must be made up exclusively of students from SADC tertiary educational institutions.

Additional Rules for the Qualifier Round

  • Each team is expected to participate in the qualifier round remotely.
  • Hackinglab sytems will be used for the challanges and scoring.
  • Each tertiary educational institution will have their own unique first round competition.
  • The organisers will invite the winners to attend the second round at the CHPC conference.
    • Please note, teams will have to achieve a minimum in the qualifier round to be invited to the finals.
  • At the discretion of the organisers, more than one team from an institution may be invited.

Additional Rules for the Final

  • All team members should be present at the event.
  • All team members will wear badges identifying team affiliation at all times during competition.
  • If the member of a team advancing to the second round competition is unable to attend that competition, that team may substitute a person in their place, as long as that person qualifies under the eligibilityrule.
  • Teams may not modify the hardware configurations of competition systems.
    • Teams must not open the case of any system such as, PC, monitor, router, switch, firewall, or any other piece of equipment used during the competition.
  • Teams may not remove their assigned laptops from the competition area unless specifically authorised to do so by organisations members.
  • All network activity that takes place on the competition network will be logged and subject to anonymised release.
  • Teams will be supplied with laptops for the competition.
    • This is to ensure a fair base for the games.
    • These laptops are not allowed to be moved from the booths.
  • All team members are expected to attend morning briefings, plenary speakers sessions and the prize ceremony and dinner.
  • In addition to published rules, new policies and rules may apply throughout the games.
    • These rules will be communicated to each team leader.
  • Social Engineering is allowed at the competition, but strictly limited to Cyber Security Challenge participants.
  • Sabotage is not allowed.
  • If unsure ask the organisers.
Challenges for the Final Round
  • Hacking Lab Challenges - The Main Competition
    • This competition will use the hacking lab scoring mechanism. The qualifier round will only be a hacking lab challenge.
  • Social Engineering
    • If a team has successfully accomplished a social engineering hack, they should inform the organisers who at their discretion will award a prize.
  • Hash Challenge
    • The team that is able to decode the most hashed passwords will be awarded the hash challenge prize.
  • Attack Defend Challenge
    • The last day of the competition, teams will be required to defend a system, and attack the other teams' systems.